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  •   Lord's Labyrinth in Path of Exile: Ascendancy

Lord's Labyrinth in Path of Exile: Ascendancy

One of the big things that came with Path of Exile's newest expansion Ascendancy is the Lord's Labyrinth, a randomly generated dungeon that has become sort of a major source of contention in recent discussions regarding the game. Most of those discussions have been mostly concerned about just how difficult it is to run through and how a lot of players are unable to figure out how to deal with it.

The Labyrinth was never going to be a cakewalk to begin with, but many have been taken aback by just how hard it really is. You can actually get killed in it with one or two hits, making it a nightmare for those who are either not strong enough or just unable to figure out what to do in it. Perhaps it's called for anyway, being a dungeon that requires a good bit of trial and error in order to get through. It does seem like one of those things that require multiple attempts, which isn't entirely a bad thing for a game like Path of Exile.

However, a lot of people are turning away from it for various reasons due to its very nature. It can be said that the straight-up difficulty in regards to the enemies in it is fine, but the labyrinth-ness of the Labyrinth is such that it makes for a very frustrating session of navigating through it. That's something that can never be overcome with powerful unique Path of Exile items and newly enhanced PoE items, and that's not fun for a lot of players who are playing an action role-playing game for the Skinner box sort of gameplay expected from a game like this.

It's safe to say that the Labyrinth is certainly not for everyone, but it's worth noting that players should at least understand what it really is before condemning it outright. Don't think of it as just a really tough dungeon, but as a series of puzzles that you must figure out for yourself. Also, just because you don't like it doesn't mean it alone should be the basis for your opinion of the entire expansion. To judge it fairly, you should take the good with the bad into consideration.

With that said, not liking the Labyrinth is perfectly understandable. Grinding Gear Games has taken quite a leap by designing something as divisive as this, and that's fine for the most part as a big part of this game is about inventiveness and the courage to try new things, even for the developers themselves. It's also about patience, which is certainly something that the Labyrinth calls for when trying to challenge it. It's certainly not for the hasty and the reckless due to its deadly traps and ever-changing layout.

Do take note that getting into the content of Ascendancy is entirely optional, but it taking such a big part of the game now does mean it's rather hard to ignore. Also, it can be said that due to how ruthlessly demanding Path of Exile itself can be, many players can be driven near the edge by a lot of things in the game. If you do wish to see the Labyrinth for yourself, please take a look at the six Trials of Ascendancy to see if you're anywhere near ready to tackle the real thing.

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